Similar to previous installments, the goal for the player is to develop a civilization from an early settlement through many in-game millennia to become a world power and achieve one of several victory conditions, such as through military domination, technological superiority, or cultural influence, over the other human and computer-controlled opponents. The latest entry into the Civilization series, it was released on Windows and macOS in October 2016, with later ports for Linux in February 2017, iOS in December 2017, Nintendo Switch in November 2018, PlayStation 4 and Xbox One in November 2019, and Android in 2020. The mobile port was published by Aspyr Media. It could be more complicated than this, but K.I.S.S.Sid Meier's Civilization VI is a turn-based strategy 4X video game developed by Firaxis Games, published by 2K, and distributed by Take-Two Interactive. IconTextureAtlases tells Modbuddy what the files are, and where to look in them. IconDefinitions tells Modbuddy what texture atlas to look at for the icons for your leader. You can find examples in the SDK assets folder, and if you wish, you can add your own by using the established naming convention and using images with filenames ending in _1, _2, and _3. Tip: Ever wonder what happens between _1 and _4? Some leaders have props or layers that appear below layer _4 and move to create a more involved parallax effect. Tip: If you have a wide chongus leader who doesn't fit leader select all that well, you can create a tailored LEADER_SAILOR_SKELLYTON_SELECT.png in addition to _NEUTRAL.png and add it to your Config file by inserting LEADER_SAILOR_SKELLYTON_SELECT into the Portrait column of the Players table.
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